
Second team project (3 weeks) - a small mobile game with local multiplayer and a fun game loop.
Learned: Responsive 3D audio, Game balancing, Cinemachine, Class inheritance, and ScriptableObjects.
First big solo project - focused on character/story writing and atmospheric soundscapes.
Learned: OST and Ambience creation, Voice-over, Basic HLSL shaders, Storytelling, and Yarn-Spinner dialogue system.
First large team project (3 weeks) - simple "roguelike" movement shooter.
Learned: FMOD audio, Game design, Responsive player feedback, Team management, Random level generation, Post-processing and particles.
My first solo project - a simple game loop and silly voxel dogs.
Learned: Pseudo-random level generation, Object pooling, 3D voxel modeling, and Game audio.